Remember the DOS game "In Search of Dr. Riptide"?
I was tempted to name this tool "Nah!" for "Not A Hex-editor!" but eventually I added editing features so I decided for Binmap. It mainly assists in analysing and documenting binary data files.
Remember Hi-Octane by Bullfrog. Yes! It was the year 1995.
P8Coder is a handy little tool that replaces the lua code in pico-8 cartridges (p8) with the code you write in P8Coder (Windows only).
It allows to group functions (any code actually) that belong to the same entity/unit in your game and lets you have functions (any kind of code sections) as tabs.
When writing to the cartridge it concatenates all code to one large lua code block as you would have when writing the cart directly in the p8 file or in pico-8.
Had some time, made this PICO-8 edition of Jetpack, 30 hot levels and various enemies.
zxdevs.com made an interview (Spanish) about the game and Pico-8 related topics. I've added the english transcript below.
Jetman does not know how to jump.
Jetman uses his jetpack if you press C.
Jetman can not have more than 4 lives.
In Rambo - Prison Break you are playing John. He gets support by a friend via phone who is teleporting items into Johns inventory. The ordinary proximity mine, the automatic anti-personnel turret with 4 bullets and a programmable biobot v0.1 are those items available to John to escape from prison. SHOW
Work of a weekend ... simple tilebased editor-like engine with pathfinder and no gameplay.